Horror game template
A downloadable horror game template for Windows
Horror Game Project
Great Project to learn and experiment the basics for any horror game, walk, Interact with objects, dialog system, room swap.
It can be used to start up your own game in a couple of minutes.
FEATURES:
- Easy to upgrade Dialogue system
- Smooth Room swap animation
- Easy Movement Customization
- Perfect Collision System
- Walk, Interact, Music and sound effects
- Rain effect with particles! (can be customized for Snow, Wind, leaves)
- Surface based Lighting System
Controls: Arrow Keys to move, E to Interact, F5 to restart the game.
You can start making games like LONE SURVIVOR or DISTRAINT to amaze and scare your friends!
Get this Game Package today and start making your own favorite games!
If you are interested on a specific asset from the project I can make a separated one for you.
Just ask me for it at my Email address.
**If u can please leave me a comment or rate me on this asset, that will help me a lot to keep making more assets for the community :D
Status | Released |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | EVANZ |
Genre | Platformer |
Tags | Horror, Indie, Pixel Art, Side Scroller |
Purchase
In order to download this horror game template you must purchase it at or above the minimum price of $15 USD. You will get access to the following files:
Comments
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I bought this today.... and great work! I did get an error on click through the left door, but for having this as a starting template this is a great job. I hope you come back to update it!
Just as a quick update, again I think this is a nice little template and 100% am happy with what it gives.
For those interested, if you run into an issue when having the character enter the bathroom Room, it is due to the rain particle trying to be referenced when that is not active in this room.
A simple check for: if (room != Room_Bathroom1) around the oParticle_rain.Step event code section. Something like this:
if (room != Room_Bathroom1) {
part_emitter_region(global.particle_system, emitter_rain, xStart - 600, xStart + camera_width + 600, yStart - 50, yStart - 50, ps_shape_rectangle, ps_distr_linear);
part_emitter_stream(global.particle_system, emitter_rain, global.rain, 5);
}
All in all I still stick with my positive review.